Mobile Video Game
When technology is an attribute to objects, how does the relation between human and object change? Does it make us feel distanced about these objects or does it reduce the differences?
“The trash can” is an experimental mobile game that invites the viewer to rethink their value system when encountering new technologies. The viewer can decide how to interact with speculative objects in the game which then later affects the story. Using trashcan, the most obscure and non-technological household product we own, yet the object that represent disposing of waste which separated humans from most of the other animals, to explore this concept with exaggerating but creative possibilities.