This is a conceptual app game design which its concept came from my research on the relation of the human and smart object. Smart object is a new tool that can communicate with us and help us. But still, people are not very comfortable communicating with artificial objects, especially in an emotional way. In this project, I am trying to reduce this alieness between human and smart objects/Ais/Robots and provide an alternative harmonious option.
This game uses the facial expression (in this case is😊or😐) as the main variable, which is the most common non-verbal social signals. With the player continuously choosing to smile or not to smile, I am curious to see how people decide at what level is their limit to smile to others. Or maybe they find out the principle of making expression is similar whether the recipient is an artificial object or a person.